import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex1-11", localId: 11, // Card informations name: { en: "Sceptile", }, hp: 120, type: [ Type.GRASS, ], dexId: 254, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex1/11/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex1/11/high.png", }, }, evolveFrom: { en: "Grovyle", }, tags: [ Tag.STAGE2, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Lizard Poison", }, text: { en: "If 1 Energy is attached to Sceptile, the Defending Pokémon is now Asleep. If 2 Energy is attached to Sceptile, the Defending Pokémon is now Poisoned. If 3 Energy is attached to Sceptile, the Defending Pokémon is now Asleep and Poisoned. If 4 or more Energy is attached to Sceptile, the Defending Pokémon is now Asleep, Burned, and Poisoned.", }, damage: 20 },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Solarbeam", }, damage: 70 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.WATER, value: "-30" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Ruby & Sapphire", code: "ex1" } } export default card