import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex10-54", localId: 54, // Card informations name: { en: "Cyndaquil", }, hp: 50, type: [ Type.FIRE, ], dexId: 155, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex10/54/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex10/54/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 30, name: "Hajime Kusajima" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Paralyzing Gaze", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, },{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Fireworks", }, text: { en: "Flip a coin. If tails, discard a Fire Energy card attached to Cyndaquil.", }, damage: 30 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Unseen Forces", code: "ex10" } } export default card