import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex14-28", localId: 28, // Card informations name: { en: "Venusaur", }, hp: 110, type: [ Type.GRASS, ], dexId: 3, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex14/28/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex14/28/high.png", }, }, evolveFrom: { en: "Ivysaur", }, tags: [ Tag.STAGE2, ], illustrator: { id: 30, name: "Hajime Kusajima" }, abilities: [{ id: 735, type: AbilityType.POKEBODY, name: { en: "Chlorophyll", }, text: { en: "All Energy cards that provide only Colorless Energy attached to your Grass Pokémon provide Grass Energy instead.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Green Blast", }, text: { en: "Does 20 damage plus 10 more damage for each Grass Energy attached to all of your Pokémon.", }, damage: 20 },{ cost: [ Type.GRASS, Type.GRASS, Type.COLORLESS ], name: { en: "Toxic Sleep", }, text: { en: "The Defending Pokémon is now Asleep and Poisoned. Put 2 damage counters instead of 1 on the Defending Pokémon between turns.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Crystal Guardians", code: "ex14" } } export default card