import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex14-46", localId: 46, // Card informations name: { en: "Bulbasaur", }, hp: 50, type: [ Type.GRASS, ], dexId: 1, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex14/46/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex14/46/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Growth", }, text: { en: "Attach a Grass Energy card from your hand to Bulbasaur.", }, },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Vine Whip", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Crystal Guardians", code: "ex14" } } export default card