import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex15-10", localId: 10, // Card informations name: { en: "Snorlax δ", }, hp: 80, type: [ Type.GRASS, ], dexId: 143, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex15/10/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex15/10/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 8, name: "Masakazu Fukuda" }, abilities: [{ id: 68, type: AbilityType.POKEBODY, name: { en: "Bedhead", }, text: { en: "As long as Snorlax remains Asleep between turns, put 2 damage counters on 1 of the Defending Pokémon.", } }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Dragon Frontiers", code: "ex15" } } export default card