import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex2-13", localId: 13, // Card informations name: { en: "Solrock", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 338, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/13/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/13/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 30, name: "Hajime Kusajima" }, abilities: [{ id: 274, type: AbilityType.POKEPOWER, name: { en: "Solar Eclipse", }, text: { en: "Once during your turn (before your attack), if Lunatone is in play, you may use this power. Until the end of your turn, Solrock's type is Fire. This power can't be used if Solrock is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Cosmic Draw", }, text: { en: "If your opponent has any Evolved Pokémon in play, draw 3 cards.", }, },{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Solar Blast", }, damage: 40 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card