import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex2-21", localId: 21, // Card informations name: { en: "Sandslash", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 28, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/21/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/21/high.png", }, }, evolveFrom: { en: "Sandshrew", }, tags: [ Tag.STAGE1, ], illustrator: { id: 10, name: "Kouki Saitou" }, attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Sand Swirl", }, text: { en: "Does 20 damage to each Defending Pokémon. The Defending Pokémon can't retreat until the end of your opponent's next turn.", }, },{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Earthquake", }, text: { en: "Does 10 damage to each of your Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 60 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card