import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex2-45", localId: 45, // Card informations name: { en: "Lombre", }, hp: 60, type: [ Type.WATER, ], dexId: 271, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/45/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/45/high.png", }, }, evolveFrom: { en: "Lotad", }, tags: [ Tag.STAGE1, ], illustrator: { id: 18, name: "Tomokazu Komiya" }, abilities: [{ id: 264, type: AbilityType.POKEBODY, name: { en: "Rain Dish", }, text: { en: "At any time between turns, remove 1 damage counter from Lombre.", } }], attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Double Scratch", }, text: { en: "Flip 2 coins. This attack does 30 damage times the number of heads.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card