import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex2-53", localId: 53, // Card informations name: { en: "Volbeat", }, hp: 60, type: [ Type.GRASS, ], dexId: 313, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/53/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/53/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 25, name: "Kyoko Umemoto" }, abilities: [{ id: 292, type: AbilityType.POKEBODY, name: { en: "Uplifting Glow", }, text: { en: "As long as Illumise is in play, Volbeat's Retreat Cost is 0.", } }], attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Toxic Vibration", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Asleep.", }, },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Pester", }, text: { en: "If the Defending Pokémon is affected by a Special Condition, this attack does 20 damage plus 20 more damage.", }, damage: 20 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Uncommon, category: Category.TRAINER, set: { name: "Sandstorm", code: "ex2" } } export default card