import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex2-71", localId: 71, // Card informations name: { en: "Onix", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 95, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/71/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/71/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Bind", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, damage: 10 },{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rage", }, text: { en: "Does 10 damage plus 10 more damage for each damage counter on Onix.", }, damage: 10 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card