import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex2-95", localId: 95, // Card informations name: { en: "Aggron ex", }, hp: 150, type: [ Type.METAL, ], dexId: 306, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex2/95/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex2/95/high.png", }, }, evolveFrom: { en: "Lairon", }, tags: [ Tag.EX, ], illustrator: { id: 74, name: "Hikaru Koike" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rend", }, text: { en: "If the Defending Pokémon has any damage counters on it, this attack does 30 damage plus 30 more damage.", }, damage: 30 },{ cost: [ Type.METAL, Type.METAL, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Metal Surge", }, text: { en: "Does 20 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 50 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" },{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], rarity: Rarity.RareHoloEX, category: Category.POKEMON, set: { name: "Sandstorm", code: "ex2" } } export default card