import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex3-15", localId: 15, // Card informations name: { en: "Flygon", }, hp: 100, type: [ Type.COLORLESS, ], dexId: 330, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex3/15/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex3/15/high.png", }, }, evolveFrom: { en: "Vibrava", }, tags: [ Tag.STAGE2, ], illustrator: { id: 30, name: "Hajime Kusajima" }, abilities: [{ id: 137, type: AbilityType.POKEBODY, name: { en: "Sand Guard", }, text: { en: "Whenever Flygon would be damaged by your opponent's attack (after applying Weakness and Resistance), flip a coin. If heads, reduce that damage by 20.", } }], attacks: [{ cost: [ Type.GRASS, Type.LIGHTNING, Type.COLORLESS ], name: { en: "Air Slash", }, text: { en: "Flip a coin. If tails, discard an Energy card attached to Flygon.", }, damage: 60 }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Dragon", code: "ex3" } } export default card