import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex3-18", localId: 18, // Card informations name: { en: "Ninjask", }, hp: 70, type: [ Type.GRASS, ], dexId: 291, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex3/18/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex3/18/high.png", }, }, evolveFrom: { en: "Nincada", }, tags: [ Tag.STAGE1, ], illustrator: { id: 30, name: "Hajime Kusajima" }, abilities: [{ id: 108, type: AbilityType.POKEPOWER, name: { en: "Loose Shell", }, text: { en: "Once during your turn, when you play Ninjask from your hand to evolve 1 of your Pokémon, you may search your deck for Shedinja and put it onto your Bench. Treat the new Benched Pokémon as a Basic Pokémon. Shuffle your deck afterward.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Quick Touch", }, text: { en: "You may switch Ninjask with 1 of your Benched Pokémon. If you do, you may move any number of Grass Energy cards attached to Ninjask to the new Active Pokémon.", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Dragon", code: "ex3" } } export default card