import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex3-30", localId: 30, // Card informations name: { en: "Graveler", }, hp: 80, type: [ Type.FIGHTING, ], dexId: 75, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex3/30/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex3/30/high.png", }, }, evolveFrom: { en: "Geodude", }, tags: [ Tag.STAGE1, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Magnitude", }, text: { en: "Does 10 damage to each Benched Pokémon (both yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 20 },{ cost: [ Type.FIGHTING, Type.COLORLESS, Type.COLORLESS ], name: { en: "Rollout", }, damage: 40 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Dragon", code: "ex3" } } export default card