import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex3-40", localId: 40, // Card informations name: { en: "Seadra", }, hp: 70, type: [ Type.WATER, ], dexId: 117, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex3/40/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex3/40/high.png", }, }, evolveFrom: { en: "Horsea", }, tags: [ Tag.STAGE1, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Agility", }, text: { en: "Flip a coin. If heads, prevent all effects of an attack, including damage, done to Seadra during your opponent's next turn.", }, damage: 20 },{ cost: [ Type.WATER, Type.COLORLESS, Type.COLORLESS ], name: { en: "Waterfall", }, damage: 40 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Dragon", code: "ex3" } } export default card