import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex7-34", localId: 34, // Card informations name: { en: "Dark Golbat", }, hp: 70, type: [ Type.GRASS, Type.DARKNESS, ], dexId: 42, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex7/34/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex7/34/high.png", }, }, evolveFrom: { en: "Zubat", }, tags: [ Tag.STAGE1, ], illustrator: { id: 8, name: "Masakazu Fukuda" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Night Ambush", }, text: { en: "Does 30 damage to 1 of your opponent's Pokémon. Dark Golbat can't attack during your next turn. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Team Rocket Returns", code: "ex7" } } export default card