import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "ex9-42", localId: 42, // Card informations name: { en: "Volbeat", }, hp: 60, type: [ Type.GRASS, ], dexId: 313, image: { low: { en: "https://assets.tcgdex.net/en/ex/ex9/42/low.png", }, high: { en: "https://assets.tcgdex.net/en/ex/ex9/42/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 10, name: "Kouki Saitou" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Confuse Ray", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Confused.", }, },{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Double-edge", }, text: { en: "Volbeat does 10 damage to itself.", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Emerald", code: "ex9" } } export default card