import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym1-57", localId: 57, // Card informations name: { en: "Misty's Tentacool", }, hp: 50, type: [ Type.WATER, ], dexId: 72, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym1/57/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym1/57/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Crystal Beam", }, text: { en: "Flip a coin. If heads, your opponent can't attach Energy cards to the Defending Pokémon during his or her next turn.", }, damage: 20 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Gym Heroes", code: "gym1" } } export default card