import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym1-73", localId: 73, // Card informations name: { en: "Brock's Vulpix", }, hp: 40, type: [ Type.FIRE, ], dexId: 37, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym1/73/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym1/73/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.FIRE ], name: { en: "Flame", }, damage: 20 },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Quick Attack", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.", }, damage: 10 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Gym Heroes", code: "gym1" } } export default card