import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym1-9", localId: 9, // Card informations name: { en: "Misty's Seadra", }, hp: 70, type: [ Type.WATER, ], dexId: 117, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym1/9/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym1/9/high.png", }, }, evolveFrom: { en: "Horsea", }, tags: [ Tag.STAGE1, ], illustrator: { id: 32, name: "Atsuko Nishida" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Tail Snap", }, damage: 20 },{ cost: [ Type.WATER, Type.WATER, Type.WATER ], name: { en: "Knockout Needle", }, text: { en: "Flip 2 coins. If both of them are heads, this attack does 30 damage plus 60 more damage. If 1 or both of them are tails, this attack does 30 damage.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Gym Heroes", code: "gym1" } } export default card