import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym2-60", localId: 60, // Card informations name: { en: "Blaine's Charmander", }, hp: 50, type: [ Type.FIRE, ], dexId: 4, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym2/60/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym2/60/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.FIRE ], name: { en: "Fire Tail Slap", }, text: { en: "Use this attack only if there are any Energy cards attached to Blaine's Charmander. Flip a coin. If tails, discard 1 of those cards.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Gym Challenge", code: "gym2" } } export default card