import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "gym2-92", localId: 92, // Card informations name: { en: "Misty's Staryu", }, hp: 40, type: [ Type.WATER, ], dexId: 120, image: { low: { en: "https://assets.tcgdex.net/en/gym/gym2/92/low.png", }, high: { en: "https://assets.tcgdex.net/en/gym/gym2/92/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Star Boomerang", }, text: { en: "Flip a coin. If heads, return Misty's Staryu and all cards attached to it to your hand. (Either way, this attack does its damage.)", }, damage: 20 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Gym Challenge", code: "gym2" } } export default card