import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-71", localId: 71, // Card informations name: { en: "Ledyba", fr: "Coxy", }, hp: 50, type: [ Type.GRASS, ], dexId: 165, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/71/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/71/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/71/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/71/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 45, name: "Yuka Morii" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Ram", fr: "Collision", }, damage: 10 },{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Comet Punch", fr: "Poing comète", }, text: { en: "Flip 4 coins. This attack does 10 damage times the number of heads.", fr: "Lancez 4 pièces. Cette attaque inflige 10 dégâts multipliés par le nombre de faces.", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-20" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card