import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "hgss1-86", localId: 86, // Card informations name: { en: "Totodile", fr: "Kaiminus", }, hp: 60, type: [ Type.WATER, ], dexId: 158, image: { low: { en: "https://assets.tcgdex.net/en/hgss/hgss1/86/low.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/86/low.png", }, high: { en: "https://assets.tcgdex.net/en/hgss/hgss1/86/high.png", fr: "https://assets.tcgdex.net/fr/hgss/hgss1/86/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 27, name: "kawayoo" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Gnaw", fr: "Ronge", }, damage: 10 },{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Wave Splash", fr: "Grosse vague", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "HeartGold & SoulSilver", code: "hgss1" } } export default card