import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-107", localId: 107, // Card informations name: { en: "Shining Charizard", }, hp: 100, type: [ Type.FIRE, ], dexId: 6, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/107/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/107/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 60, name: "Hironobu Yoshida" }, attacks: [{ cost: [ Type.LIGHTNING, Type.LIGHTNING, Type.FIRE, Type.FIRE, Type.FIRE ], name: { en: "White-Hot Flame", }, text: { en: "Discard 1 Energy card and 1 Energy card attached to Shining Charizard or this attack does nothing. Flip a coin. If tails, Shining Charizard does 30 damage to itself.", }, damage: 100 }], weaknesses: [{ type: Type.WATER, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card