import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-111", localId: 111, // Card informations name: { en: "Shining Raichu", }, hp: 70, type: [ Type.LIGHTNING, ], dexId: 26, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/111/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/111/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 60, name: "Hironobu Yoshida" }, attacks: [{ cost: [ Type.LIGHTNING, Type.LIGHTNING, Type.WATER, Type.WATER ], name: { en: "Thundersquall", }, text: { en: "If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to that Pokémon for each Energy attached to Shining Raichu. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card