import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-112", localId: 112, // Card informations name: { en: "Shining Steelix", }, hp: 90, type: [ Type.METAL, ], dexId: 208, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/112/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/112/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.METAL, Type.METAL, Type.FIGHTING, Type.FIGHTING ], name: { en: "Crushing Earth", }, text: { en: "Flip a coin. If heads, this attack does 10 damage to each Benched Pokémon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.) If tails, this attack does nothing. Either way, Shining Steelix can't attack during your next turn.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.GRASS, value: "-30" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card