import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-14", localId: 14, // Card informations name: { en: "Light Dragonite", }, hp: 100, type: [ Type.COLORLESS, ], dexId: 149, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/14/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/14/high.png", }, }, evolveFrom: { en: "Dragonair", }, tags: [ Tag.STAGE2, ], illustrator: { id: 32, name: "Atsuko Nishida" }, abilities: [{ id: 606, type: AbilityType.POKEPOWER, name: { en: "Miraculous Wind", }, text: { en: "As long as Light Dragonite is your Active Pokémon, each Special Energy card provides Colorless Energy instead of its usual type and its other effects stop working. This power stops working while Light Dragonite is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Light Wave", }, text: { en: "During your opponent's next turn, prevent all effects of attacks that are not damage done to this Pokémon.", }, damage: 40 }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card