import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-23", localId: 23, // Card informations name: { en: "Light Lanturn", }, hp: 80, type: [ Type.LIGHTNING, ], dexId: 171, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/23/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/23/high.png", }, }, evolveFrom: { en: "Chinchou", }, tags: [ Tag.STAGE1, ], illustrator: { id: 37, name: "Miki Tanaka" }, attacks: [{ cost: [ Type.LIGHTNING ], name: { en: "Searchlight", }, text: { en: "Flip a coin. If heads, each player may choose a card from his or her discard pile and put it into his or her hand.", }, },{ cost: [ Type.LIGHTNING, Type.LIGHTNING ], name: { en: "Spark", }, text: { en: "If your opponent has any Benched Pokémon, choose 1 of them and this attack does 10 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card