import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-25", localId: 25, // Card informations name: { en: "Light Machamp", }, hp: 100, type: [ Type.FIGHTING, ], dexId: 68, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/25/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/25/high.png", }, }, evolveFrom: { en: "Machoke", }, tags: [ Tag.STAGE2, ], illustrator: { id: 37, name: "Miki Tanaka" }, attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "Beatdown", }, text: { en: "If the Defending Pokémon has Dark in its name or is a Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50.", }, }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card