import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-3", localId: 3, // Card informations name: { en: "Dark Donphan", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 232, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/3/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/3/high.png", }, }, evolveFrom: { en: "Phanpy", }, tags: [ Tag.STAGE1, ], illustrator: { id: 119, name: "Shin-ichi Yoshida" }, attacks: [{ cost: [ Type.FIGHTING, Type.FIGHTING ], name: { en: "Tusk Toss", }, text: { en: "If your opponent has any Benched Pokémon, flip a coin. If heads, return the Defending Pokémon and all cards attached to it to your opponent's hand. If tails, your opponent chooses 1 of his or her Benched Pokémon and switches it with the Defending Pokémon.", }, },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.COLORLESS ], name: { en: "Giant Tusk", }, damage: 50 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card