import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-32", localId: 32, // Card informations name: { en: "Dark Croconaw", }, hp: 60, type: [ Type.WATER, ], dexId: 159, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/32/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/32/high.png", }, }, evolveFrom: { en: "Totodile", }, tags: [ Tag.STAGE1, ], illustrator: { id: 119, name: "Shin-ichi Yoshida" }, attacks: [{ cost: [ Type.WATER, Type.WATER ], name: { en: "Clamping Jaw", }, text: { en: "The Defending Pokémon can't retreat during your opponent's next turn. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokémon ends this effect.)", }, }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card