import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-34", localId: 34, // Card informations name: { en: "Dark Flaaffy", }, hp: 60, type: [ Type.LIGHTNING, ], dexId: 180, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/34/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/34/high.png", }, }, evolveFrom: { en: "Mareep", }, tags: [ Tag.STAGE1, ], illustrator: { id: 0, name: "Kagemaru Himeno" }, attacks: [{ cost: [ Type.LIGHTNING ], name: { en: "High Voltage", }, text: { en: "Flip a coin. If heads, your opponent can't play Trainer cards during his or her next turn.", }, damage: 10 },{ cost: [ Type.LIGHTNING, Type.COLORLESS ], name: { en: "Stun Wave", }, text: { en: "If the Defending Pokémon has a Pokémon Power, that power stops working until the end of your next turn.", }, damage: 30 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card