import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-35", localId: 35, // Card informations name: { en: "Dark Forretress", }, hp: 60, type: [ Type.GRASS, ], dexId: 205, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/35/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/35/high.png", }, }, evolveFrom: { en: "Pineco", }, tags: [ Tag.STAGE1, ], illustrator: { id: 9, name: "Mitsuhiro Arita" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Armor Up", }, text: { en: "Until the end of your next turn, if Dark Forretress would be Knocked Out by damage from an attack, flip a coin. If heads, Dark Forretress is not Knocked Out and its remaining HP become 10 instead.", }, },{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Explosion", }, text: { en: "Dark Forretress does 60 damage to itself.", }, damage: 60 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card