import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-36", localId: 36, // Card informations name: { en: "Dark Haunter", }, hp: 50, type: [ Type.PSYCHIC, ], dexId: 93, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/36/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/36/high.png", }, }, evolveFrom: { en: "Gastly", }, tags: [ Tag.STAGE1, ], illustrator: { id: 43, name: "Aya Kusube" }, attacks: [{ cost: [ Type.PSYCHIC ], name: { en: "Call Back", }, text: { en: "Put a Baby Pokémon or Basic Pokémon card from your opponent's discard pile onto his or her Bench. Put 1 damage counter on that Pokémon. (You can't use this attack if your Bench is full.)", }, },{ cost: [ Type.PSYCHIC, Type.PSYCHIC ], name: { en: "Surround", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Asleep. If tails, the Defending Pokémon can't retreat during your opponent's next turn.", }, damage: 20 }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card