import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-5", localId: 5, // Card informations name: { en: "Dark Feraligatr", }, hp: 80, type: [ Type.WATER, ], dexId: 160, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/5/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/5/high.png", }, }, evolveFrom: { en: "Croconaw", }, tags: [ Tag.STAGE2, ], illustrator: { id: 32, name: "Atsuko Nishida" }, abilities: [{ id: 597, type: AbilityType.POKEPOWER, name: { en: "Scare", }, text: { en: "As long as Dark Feraligatr is your Active Pokémon, all of your opponent's Baby Pokémon Powers stop working and your opponent's Baby Pokémon can't attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed.", } }], attacks: [{ cost: [ Type.WATER, Type.WATER, Type.WATER ], name: { en: "Crushing Blow", }, text: { en: "If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it.", }, damage: 50 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card