import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-55", localId: 55, // Card informations name: { en: "Scyther", }, hp: 60, type: [ Type.GRASS, ], dexId: 123, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/55/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/55/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 119, name: "Shin-ichi Yoshida" }, attacks: [{ cost: [ Type.GRASS, Type.COLORLESS ], name: { en: "Agility", }, text: { en: "Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Scyther.", }, damage: 10 },{ cost: [ Type.GRASS, Type.GRASS, Type.GRASS ], name: { en: "Sharp Sickle", }, damage: 40 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], resistances: [{ type: Type.FIGHTING, value: "-30" }], rarity: Rarity.Uncommon, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card