import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-66", localId: 66, // Card informations name: { en: "Girafarig", }, hp: 60, type: [ Type.COLORLESS, ], dexId: 203, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/66/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/66/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 45, name: "Yuka Morii" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Tail Bite", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.", }, damage: 10 },{ cost: [ Type.PSYCHIC, Type.PSYCHIC ], name: { en: "Psychic", }, text: { en: "Does 10 damage plus 10 more damage for each Energy card attached to the Defending Pokémon.", }, damage: 10 }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card