import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-69", localId: 69, // Card informations name: { en: "Hitmonchan", }, hp: 60, type: [ Type.FIGHTING, ], dexId: 107, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/69/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/69/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 119, name: "Shin-ichi Yoshida" }, attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Dodge", }, text: { en: "If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.)", }, },{ cost: [ Type.FIGHTING, Type.FIGHTING, Type.FIGHTING ], name: { en: "Supersonic Jab", }, damage: 40 }], weaknesses: [{ type: Type.PSYCHIC, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card