import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-70", localId: 70, // Card informations name: { en: "Larvitar", }, hp: 40, type: [ Type.FIGHTING, ], dexId: 246, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/70/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/70/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 5, name: "Ken Sugimori" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Leer", }, text: { en: "Flip a coin. If heads, the Defending Pokémon can't attack during your opponent's next turn. (Benching or evolving either Pokémon ends this effect.)", }, },{ cost: [ Type.FIRE, Type.COLORLESS ], name: { en: "Rock Throw", }, damage: 20 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card