import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-76", localId: 76, // Card informations name: { en: "Phanpy", }, hp: 40, type: [ Type.FIGHTING, ], dexId: 231, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/76/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/76/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 37, name: "Miki Tanaka" }, attacks: [{ cost: [ Type.FIGHTING ], name: { en: "Crushing Step", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 10 more damage; if tails, this attack does 10 damage.", }, damage: 10 }], weaknesses: [{ type: Type.GRASS, value: "×2" }], resistances: [{ type: Type.LIGHTNING, value: "-30" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card