import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-79", localId: 79, // Card informations name: { en: "Psyduck", }, hp: 50, type: [ Type.WATER, ], dexId: 54, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/79/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/79/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 45, name: "Yuka Morii" }, attacks: [{ cost: [ Type.WATER ], name: { en: "Flipper Splash", }, damage: 10 },{ cost: [ Type.PSYCHIC, Type.COLORLESS ], name: { en: "Migraine", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Confused. If tails, Psyduck is now Confused.", }, damage: 20 }], weaknesses: [{ type: Type.LIGHTNING, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card