import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "neo4-83", localId: 83, // Card informations name: { en: "Sunkern", }, hp: 40, type: [ Type.GRASS, ], dexId: 191, image: { low: { en: "https://assets.tcgdex.net/en/neo/neo4/83/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/neo4/83/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 178, name: "Etsuya Hattori" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Rollout", }, damage: 10 },{ cost: [ Type.GRASS, Type.GRASS ], name: { en: "Sunbathe", }, text: { en: "Flip a coin. If heads, remove all damage counters from Sunkern. Search your deck for a card that evolves from Sunkern and attach that card to Sunkern. This counts as evolving Sunkern. Shuffle your deck afterward.", }, }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Neo Destiny", code: "neo4" } } export default card