import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "si1-6", localId: 6, // Card informations name: { en: "Raticate", }, hp: 60, type: [ Type.COLORLESS, ], dexId: 20, image: { low: { en: "https://assets.tcgdex.net/en/neo/si1/6/low.png", }, high: { en: "https://assets.tcgdex.net/en/neo/si1/6/high.png", }, }, evolveFrom: { en: "Rattata", }, tags: [ Tag.STAGE1, ], illustrator: { id: 75, name: "Keiko Fukuyama" }, attacks: [{ cost: [ Type.COLORLESS, Type.COLORLESS ], name: { en: "Sharp Teeth", }, text: { en: "Flip a coin. If heads, this attack does 10 damage plus 30 more damage; if tails, this attack does 10 damage.", }, damage: 10 }], weaknesses: [{ type: Type.FIGHTING, value: "×2" }], resistances: [{ type: Type.PSYCHIC, value: "-30" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Southern Islands", code: "si1" } } export default card