import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "pl1-21", localId: 21, // Card informations name: { en: "Beautifly", fr: "Charmillon", }, hp: 120, type: [ Type.GRASS, ], dexId: 267, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl1/21/low.png", fr: "https://assets.tcgdex.net/fr/pl/pl1/21/low.png", }, high: { en: "https://assets.tcgdex.net/en/pl/pl1/21/high.png", fr: "https://assets.tcgdex.net/fr/pl/pl1/21/high.png", }, }, evolveFrom: { en: "Silcoon", fr: "Armulys", }, tags: [ Tag.STAGE2, ], illustrator: { id: 29, name: "Suwama Chiaki" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Colorful Powder", fr: "Poudre colorée", }, text: { en: "If Beautifly has 2 or less Energy attached to it, the Defending Pokémon is now Poisoned. If Beautifly has 3 Energy attached to it, the Defending Pokémon is now Burned and Poisoned. If Beautifly has 4 or more Energy attached to it, this attack does 20 damage plus 40 more damage and the Defending Pokémon is now Asleep, Burned, and Poisoned.", fr: "Si Charmillon possède un maximum de 2 Énergies, le Pokémon Défenseur est maintenant Empoisonné. Si Charmillon possède 3 Énergies, le Pokémon Défenseur est maintenant Brûlé et Empoisonné. Si Charmillon possède au moins 4 Énergies, cette attaque inflige 20 dégâts plus 40 dégâts supplémentaires et le Pokémon Défenseur est maintenant Endormi, Brûlé et Empoisonné.", }, damage: 20 },{ cost: [ Type.GRASS ], name: { en: "Silver Scale", fr: "Écaille argentée", }, text: { en: "If the Defending Pokémon has any Resistance, this attack's base damage is 60 instead of 30.", fr: "Si le Pokémon Défenseur possède une Résistance, les dégâts de base de cette attaque sont de 60 au lieu de 30.", }, damage: 30 }], weaknesses: [{ type: Type.LIGHTNING, value: "+30" }], resistances: [{ type: Type.FIGHTING, value: "-20" }], rarity: Rarity.Rare, category: Category.POKEMON, set: { name: "Platinum", code: "pl1" } } export default card