import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "pl4-53", localId: 53, // Card informations name: { en: "Beedrill G", }, hp: 80, type: [ Type.GRASS, ], dexId: 15, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/53/low.png", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/53/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 41, name: "Wataru Kawahara" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Raid", }, text: { en: "If you played Beedrill from your hand during this turn, this attack's base damage is 40 instead of 10.", }, damage: 10 },{ cost: [ Type.GRASS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Fury Attack", }, text: { en: "Flip 3 coins. This attack does 30 damage times the number of heads.", }, damage: 30 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Arceus", code: "pl4" } } export default card