import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "pl4-69", localId: 69, // Card informations name: { en: "Nosepass", }, hp: 70, type: [ Type.FIGHTING, ], dexId: 299, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/69/low.png", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/69/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 2, name: "Midori Harada" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Harden", }, text: { en: "During your opponent's next turn, if Nosepass would be damaged by an attack, prevent that attack's damage done to Nosepass if that damage is 30 or less.", }, },{ cost: [ Type.FIGHTING, Type.COLORLESS ], name: { en: "Knock Away", }, text: { en: "Flip a coin. If heads, this attack does 20 damage plus 10 more damage.", }, damage: 20 }], weaknesses: [{ type: Type.WATER, value: "+10" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Arceus", code: "pl4" } } export default card