import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "pl4-75", localId: 75, // Card informations name: { en: "Snorunt", }, hp: 50, type: [ Type.WATER, ], dexId: 361, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/75/low.png", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/75/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 45, name: "Yuka Morii" }, attacks: [{ cost: [ Type.COLORLESS ], name: { en: "Ice Breath", }, text: { en: "Flip a coin. If heads, the Defending Pokémon is now Paralyzed.", }, },{ cost: [ Type.WATER, Type.COLORLESS ], name: { en: "Double Headbutt", }, text: { en: "Flip 2 coins. This attack does 20 damage times the number of heads.", }, damage: 20 }], weaknesses: [{ type: Type.METAL, value: "+10" }], rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Arceus", code: "pl4" } } export default card