import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "pl4-8", localId: 8, // Card informations name: { en: "Salamence", }, hp: 140, type: [ Type.COLORLESS, ], dexId: 373, image: { low: { en: "https://assets.tcgdex.net/en/pl/pl4/8/low.png", }, high: { en: "https://assets.tcgdex.net/en/pl/pl4/8/high.png", }, }, evolveFrom: { en: "Shelgon", }, tags: [ Tag.STAGE2, ], illustrator: { id: 19, name: "Shin Nagasawa" }, abilities: [{ id: 115, type: AbilityType.POKEPOWER, name: { en: "Top Accelerator", }, text: { en: "Once during your turn (before your attack), you may reveal the top card of your deck. If that card is a basic Energy card, attach it to 1 of your Pokémon. If that card isn't a basic Energy card, discard it. This power can't be used if Salamence is affected by a Special Condition.", } }], attacks: [{ cost: [ Type.FIRE, Type.WATER, Type.COLORLESS ], name: { en: "Shoot Through", }, text: { en: "Does 20 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)", }, damage: 50 },{ cost: [ Type.COLORLESS, Type.COLORLESS, Type.COLORLESS, Type.COLORLESS ], name: { en: "Dragon Claw", }, damage: 70 }], weaknesses: [{ type: Type.COLORLESS, value: "+30" }], resistances: [{ type: Type.FIGHTING, value: "-20" }], rarity: Rarity.RareHolo, category: Category.POKEMON, set: { name: "Arceus", code: "pl4" } } export default card