import Card from '../../../interfaces/Card' import Type from '../../../interfaces/Type' import Tag from '../../../interfaces/Tag' import Rarity from '../../../interfaces/Rarity' import AbilityType from '../../../interfaces/AbilityType' import Category from '../../../interfaces/Category' const card: Card = { // ids id: "sm1-18", localId: 18, // Card informations name: { en: "Bounsweet", fr: "Croquine", }, hp: 60, type: [ Type.GRASS, ], dexId: 761, image: { low: { en: "https://assets.tcgdex.net/en/sm/sm1/18/low.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/18/low.png", }, high: { en: "https://assets.tcgdex.net/en/sm/sm1/18/high.png", fr: "https://assets.tcgdex.net/fr/sm/sm1/18/high.png", }, }, evolveFrom: {}, tags: [ Tag.BASIC, ], illustrator: { id: 48, name: "Akira Komayama" }, attacks: [{ cost: [ Type.GRASS ], name: { en: "Sweet Scent", fr: "Doux Parfum", }, text: { en: "Heal 30 damage from 1 of your Pokémon.", fr: "Soignez 30 dégâts à l’un de vos Pokémon.", }, },{ cost: [ Type.COLORLESS ], name: { en: "Splash", fr: "Trempette", }, damage: 10 }], weaknesses: [{ type: Type.FIRE, value: "×2" }], retreat: 1, rarity: Rarity.Common, category: Category.POKEMON, set: { name: "Sun & Moon", code: "sm1" } } export default card